![]() ![]() As it turns out, Platinum's genius was able to shine through these troublesome circumstances, but the effects of Revengeance's hasty assembly becomes more and more obvious as it goes on.Īnyone unfortunate enough to get through Metal Gear Solid 4: Guns of the Patriots will remember the cut-scenes showcasing cyborg ninja Raiden, since apparently all the money that could've gone into hiring editors to un-bloat the story went into rendering instead. Many immediately wondered what a game based on this new Raiden would be like. That said, such an odd development cycle had me nervous, and I feared it would leave the game damaged. Since Platinum is arguably the most acclaimed new Japanese developer of this generation, this choice made perfect sense, and got me even more excited about Revengeance than the fact that it had Metal Gear in the title. This task fell upon Platinum Games, creators of my favorite shooter of all time, Vanquish, and the excellent Bayonetta. After a quiet cancellation, Hideo Kojima began the search for another Japanese developer that could handle the remnants of his company's debacle and salvage a good game out of it. ![]() Originally called Metal Gear Solid: Rising when it was revealed in 2009 as a game from Kojima Productions, the title stalled when its signature "cut everything into pieces" mechanic ended up breaking the level design. Much like last year's Sleeping Dogs, Metal Gear Rising: Revengeance is a once-cancelled game that used to go by a different title. WTF I normally don't like heavy metal music, so why do I like this soundtrack so much? ![]() HIGH A spectacular boss battle with a sai-wielding man made out of magnets. ![]()
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